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[Freeciv-Dev] (PR#9695) mapgen error / topology 11
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[Freeciv-Dev] (PR#9695) mapgen error / topology 11

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#9695) mapgen error / topology 11
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Fri, 13 Aug 2004 15:40:59 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9695 >

> [jshort@xxxxxxxxxxxxxx - Ven. Aoû. 13 22:25:01 2004]:
> 
> >
> 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9695 >
> >
> > This is the one i can't reproduce i use this file, are you sure is
> the
> > good one Marcelo
> 
> Like I said, I couldn't get the seed or randseed values.  Without
> those your chances of reproducing it are small (but with enough tries
> I'm sure we could do it).
> 
> jason
> 
> 
> 

ia 30 is too much lowe it a litle! any way 25 is good were 20 get a
assert, somethin is wrog there.
but this is not the bug we was searching. (is a another one :-) )

We have to determine a maximum number of players calculated from size to
avoid this type of problems. i think 3*map.size is a good number.

Marcelo 


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