[Freeciv-Dev] Re: (PR#8482) Re: (PR#8819) GTK2 production dialog: ugly a
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8482 >
Jason Short wrote:
><URL: http://rt.freeciv.org/Ticket/Display.html?id=8482 >
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>Vasco Alexandre da Silva Costa wrote:
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>>>create_overlay_unit() seems to be the culprit.
>>>If you're going to allow the removal of the task icons, then allow the
>>>removal of the horrid color background
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>>>
>>This all started because someone thought it would be a good idea to
>>distinguish land vs sea units. Eh.
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>I like the color background. I even suggested some "enhancements" (to
>distinguish military versus civilian units).
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Offhand, I can't find these "enhancements". OTOH, we don't have many
civilian units, so IMHO we don't really need them.
>>Please refer to #8482 for more discussion and a patch for this by Daniel
>>Speyer. I am merging this ticket with that.
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>The flags should be removed.
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Done.
>>The code to make it work with any tileset and handle ruleset re-sends is
>>not as trivial as one may think.
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>See tileset_changed().
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Done. (Well, that took care of tileset resends -- I had to latch into
popdown_races_dialog to handle ruleset resends but it's all taken care
of now).
So, does everyone like 8842? If so, what else is it waiting for?
--Daniel
>jason
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