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[Freeciv-Dev] Re: (PR#8627) best overview for iso-maps
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[Freeciv-Dev] Re: (PR#8627) best overview for iso-maps

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Subject: [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Sat, 8 May 2004 06:49:56 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8627 >

Le sam 08/05/2004 à 06:22, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8627 >
> 
> > [mburda - Thu May 06 19:00:10 2004]:
> 
> > My best idea is to make mini tiles 4x4 pixels whit a mask
> > 0110
> > 1111
> > 1111
> > 0110

0110000220
1111002222
1111332222
0113333220
0553333440
5555334444
5555004444
0550000440
> > diff terrains types can painted in diff colors
> > over it we can put the unist as micro tiles of 2x2
> > but this force minimum overview size to be map.xsize*4 +2 pt.
> > for a size 10 ratio 1:1 map this is 402 pt
> 
> Actually the mask would be
> 
> 0100
> 0111
> 1110
> 0010
> 
> but I don't think this is as good as using anti-aliased tiles.
> 
Yes, my one need a total size of 6*map.xsize, this is more symetrical
than than the realy liter tile (your one). but only usable in a 120 pt
overview map for a 1000 tiles maps 1:1 ratio!.
the 4x4 is usable until 2000 tiles maps 1:1 ratio
the nice point of mini tiles are there are no problems whit color and we
can make a real mini map. we can make a separate Global map view this
way, realy intersting as a alternate main view!
> jason
-- 
 . /  .     '    ,    .      (*)   '        `     '      `    .    
  |    ,  |   `     ,     .      ,   '  Marcelo Julián Burda      .
 /  '     \     `     \@_     '      .        '      `        '    
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