[Freeciv-Dev] Re: (PR#8547) GCC poisoning v2
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8547 >
Per I. Mathisen wrote:
> Yes, we don't really have to have this activated all the time. If we just
> put in all the necessary changes (moving stuff around, headers), then the
> gcc poisoning _can_ be there but not used until we want to. However, if
> there are no good reasons against, I think adding gcc poisoning all the
> time might be just as good - it makes patch authors learn. Maybe commit
> with poisoning default on, then turn it off if people get problems?
I prefer to have it on. I make these mistakes often and this will catch
them at the time of writing.
jason
- [Freeciv-Dev] Re: (PR#8547) GCC poisoning v2, Raimar Falke, 2004/04/20
- [Freeciv-Dev] Re: (PR#8547) GCC poisoning v2, Per I. Mathisen, 2004/04/20
- [Freeciv-Dev] Re: (PR#8547) GCC poisoning v2, Raimar Falke, 2004/04/20
- [Freeciv-Dev] Re: (PR#8547) GCC poisoning v2, Jason Short, 2004/04/20
- [Freeciv-Dev] Re: (PR#8547) GCC poisoning v2, Per I. Mathisen, 2004/04/20
- [Freeciv-Dev] Re: (PR#8547) GCC poisoning v2, Raimar Falke, 2004/04/20
- [Freeciv-Dev] Re: (PR#8547) GCC poisoning v2,
Jason Short <=
- [Freeciv-Dev] Re: (PR#8547) GCC poisoning v2, Raimar Falke, 2004/04/20
- [Freeciv-Dev] Re: (PR#8547) GCC poisoning v2, Raimar Falke, 2004/04/21
- [Freeciv-Dev] Re: (PR#8547) GCC poisoning v2, Raimar Falke, 2004/04/21
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