[Freeciv-Dev] Re: (PR#8429) timeout setting
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8429 >
On Tue, Mar 30, 2004 at 05:15:09PM -0800, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8429 >
>
> Jason Short wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8429 >
> >
> >>[kauf - Tue Mar 30 21:48:47 2004]:
> >>
> >>On Tue, Mar 30, 2004 at 01:07:33PM -0800, Jason Short wrote:
> >>
> >>>A timeout of -1 is a debug setting to mean an instant timeout. It
> >>>shouldn't be possible to set this except when DEBUG is set.
> >>
> >>we've had this discussion in the past and it used to be the case as far as
> >>I can recall. A change for the better in my opinion. It's simply too
> >>annoying to have to enable debugging simply to run an autogame.
> >
> >
> > Err, so now it's enabled unless NDEBUG is set.
> > Perhaps when a game is started with timeout -1 an extra message should
> > be printed?
Yes.
> It seems to me like timeouts are broken.
>
> - A timeout of -1 shouldn't mean command-line input is ignored. It
> should just mean the server doesn't wait for it.
You mean "input from stdin" instead of "command-line input"?!
I disagree since autogames are development feature. Read
you-should-know-what-you-are-doing.
> - Timeouts are measured with 1-second accuracy only. Surely we should
> use the timer code for this...
You want timeouts which fractions of a second? And why?
Raimar
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- [Freeciv-Dev] Re: (PR#8429) timeout setting,
Raimar Falke <=
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