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[Freeciv-Dev] (PR#7230) patrolling tririemes may sink
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[Freeciv-Dev] (PR#7230) patrolling tririemes may sink

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To: jshort@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#7230) patrolling tririemes may sink
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 25 Jan 2004 23:29:48 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7230 >

> [i-freeciv-lists@xxxxxxxxxxxxx - Mon Jan 12 15:35:43 2004]:

> > The simplest solution would be to guarantee that the unit always had the
> > same number of MP at start and end of the route.  This is accomplished
> >   if the unit starts with less-than-full MP
> >     wait at the beginning of the route
> >   else if the unit ends with less-than-full MP
> >     wait at the end of the route
> > this is guaranteed correct but isn't optimal.
> 
> I think this solution is acceptable. Especially since the purpose of
> patrol if not to go from A to B in the fastest way but to survey the
> area.

Perhaps this solution isn't as simple as it seems.  Since it's
distinctly less than optimal, it should only be used for units that have
danger positions.  But how are we to know which units those are?

jason



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