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[Freeciv-Dev] Re: (PR#7127) [FS] Screen design
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[Freeciv-Dev] Re: (PR#7127) [FS] Screen design

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To: rf13@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7127) [FS] Screen design
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Fri, 16 Jan 2004 00:40:01 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >

On Thu, Jan 15, 2004 at 11:54:57PM -0800, Morgan Jones wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
> 
> Ok here's the latest version of the City-Worklist page.  Upon popular
> demand I have backtracked from the Sci-Fi look, though I've retained
> what I think were good improvements - the scrollbar design (now
> grey), the coloured list headers, and a few minor details.
> 
> ftp.freeciv.org/pub/freeciv/incoming/City-Worklist9a.png
> ftp.freeciv.org/pub/freeciv/incoming/City-Worklist9b.png

Moved to ftp://ftp.freeciv.org/pub/freeciv/contrib/graphics/Morgan-FS/

> I think the coloured list headers (which in these images are an
> olivy green) will be a useful method of adding a bit of colour to
> the GUI, and each page could have a different colour here or
> something.

This and the green from the scales.

> - The buttons are still boring

Note that if the buttons contain text these button have to be
translated. This enlarges them. "Buy" is translated for example to
"Kaufen".

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
    1) Customers cause problems.
    2) Marketing is trying to create more customers.
  Therefore:
    3) Marketing is evil.




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