[Freeciv-Dev] Re: (PR#7127) [FS] Screen design
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
On Thu, Jan 15, 2004 at 05:03:16PM -0800, Morgan Jones wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
>
> > The client per se isn't tied to a screen size or screen depth. It
> > supports 24bit colors but the backend can map them to the nearest
> > color if a paletted mode is used. So this is more an issue how large
> > and with many colors the various images (background, button, ...)
> > are drawn.
>
> Well currently there's only 64 colours. The main thing that is
> affected by this is the quality of the dithering. Once I've got the
> design and layout down I'll expand this so that all the dithers are
> made as smooth as possible.
> If we were to design the GUI with a smooth blue dither for example
> we'd possibly be cutting quite deeply into the number of pens
> available for the tileset.
I agree if there are only 64 colors. But you say
> So I'll stick with grey for the 256 colour GUI and we can do
> whatever we want on the 16bit or 24bit ones.
that there are 256 colors.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Like the ad says, at 300 dpi you can tell she's wearing a
swimsuit. At 600 dpi you can tell it's wet. At 1200 dpi you
can tell it's painted on. I suppose at 2400 dpi you can tell
if the paint is giving her a rash."
-- Joshua R. Poulson
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, (continued)
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Per I. Mathisen, 2004/01/15
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Gregory Berkolaiko, 2004/01/15
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/15
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/15
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/15
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/15
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Vasco Alexandre da Silva Costa, 2004/01/15
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/15
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/16
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/16
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