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[Freeciv-Dev] Re: (PR#7127) [FS] Screen design
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[Freeciv-Dev] Re: (PR#7127) [FS] Screen design

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To: rf13@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7127) [FS] Screen design
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Fri, 16 Jan 2004 00:29:20 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >

On Thu, Jan 15, 2004 at 05:03:16PM -0800, Morgan Jones wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
> 
> > The client per se isn't tied to a screen size or screen depth. It
> > supports 24bit colors but the backend can map them to the nearest
> > color if a paletted mode is used. So this is more an issue how large
> > and with many colors the various images (background, button, ...)
> > are drawn.
> 
> Well currently there's only 64 colours.  The main thing that is
> affected by this is the quality of the dithering.  Once I've got the
> design and layout down I'll expand this so that all the dithers are
> made as smooth as possible.

> If we were to design the GUI with a smooth blue dither for example
> we'd possibly be cutting quite deeply into the number of pens
> available for the tileset.  

I agree if there are only 64 colors. But you say

  > So I'll stick with grey for the 256 colour GUI and we can do
  > whatever we want on the 16bit or 24bit ones.

that there are 256 colors.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Like the ad says, at 300 dpi you can tell she's wearing a
  swimsuit. At 600 dpi you can tell it's wet. At 1200 dpi you
  can tell it's painted on. I suppose at 2400 dpi you can tell
  if the paint is giving her a rash."
    -- Joshua R. Poulson




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