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[Freeciv-Dev] Re: (PR#7228) freeciv-client-gtk: City name problems (Uni
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[Freeciv-Dev] Re: (PR#7228) freeciv-client-gtk: City name problems (Uni

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To: jordi@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7228) freeciv-client-gtk: City name problems (Unicode problem?)
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Tue, 13 Jan 2004 09:32:22 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7228 >

On Tue, 13 Jan 2004, Jason Short wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7228 >
>
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7228 >
> >
> > On Mon, Jan 12, 2004 at 12:58:16PM -0800, Vasco Alexandre da Silva Costa
> > wrote:
> >> > The relavant functions are: common/shared.c:is_sane_name() and
> >> > common/shared.c:is_iso_latin1(). Basically is_iso_latin1 tests for the
> >> > unused range 127-161 (~...¡). I suspect that this function is
> >> called
> >> > with utf-8 data. The server doesn't use utf-8. But GTK2 does.
> >>
> >> You mean it didn't use to use UTF-8. IIRC the server uses UTF-8 with the
> >> recent changes made in 1.14.1 to fix the UTF-8 locale bugs in the
> >> server.
> >
> > Uhhh. Are you sure. Did I really miss this?
>
> No, the server doesn't necessarily use UTF-8.

> The data is stored in the rulesets in latin1, as before.  On loading, it
> is converted into the local character set.  This may be latin1, utf-8, or
> any other character set.  The original data is one-character-per-byte but
> after conversion it may not be.

The user is using locale fr_FR.UTF-8. So it is UTF-8. Like I said. :-)

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







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