[Freeciv-Dev] Re: (PR#7216) take again client crash
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7216 >
On Thu, Jan 08, 2004 at 04:23:54AM -0800, Per I. Mathisen wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7216 >
>
> You crash the client (gtk2, CVS HEAD) by doing 'take' twice.
>
> To reproduce:
> Start savegame. Login as 'me', then 'take me player1'.
> Then 'take me player2'.
> *booom*
map.tiles is NULL at the client. It looks like packet_map_info is
missing somehow. However coded the take command should over it again
and see that map related packets (packet_map_info and
packet_game_state) match.
I also propose a patch like this or similar:
***************************************************************/
struct tile *map_get_tile(int x, int y)
{
+ assert(map.tiles != NULL);
return MAP_TILE(x, y);
}
Raimar
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"Reality? That's where the pizza delivery guy comes from!"
- [Freeciv-Dev] Re: (PR#7216) take again client crash,
Raimar Falke <=
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