Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS
Home

[Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Fri, 2 Jan 2004 05:58:11 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >

On Fri, Jan 02, 2004 at 05:22:00AM -0800, Vasco Alexandre da Silva Costa wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >
> 
> On Fri, 2 Jan 2004, Raimar Falke wrote:
> 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >
> >
> > On Tue, Dec 23, 2003 at 04:39:53AM -0800, thomas@xxxxxxxxxx wrote:
> > > > How you considered using Thomas/CapTVK's scans? They are black/white,
> > > > IIRC, but quite nice drawings of ancient places. RT used to show one of
> > > > them.
> > >
> > > I searched but didn't found them.
> > >
> > > Here's a sample
> > > (ftp://ftp.freeciv.org/freeciv/incoming/OLD/romeinse-eetzaal-b.png).
> > > There should be a zipfile in /incoming containing a number of otherv scans
> >
> > It is ftp://freeciv.org/freeciv/incoming/Freeciv-graphics-01.zip.
> >
> > > as well. I have plenty more at home and i would be happy to provide more
> > > if need be.
> >
> > I took the harbour picture because it was big enough. The cropped
> > version is at:
> > http://freeciv.org/~rfalke/fs3_pics/harbour-of-athens.png
> >
> > Do you have any suggestions for the placement, size and color of the
> > various controls? Just changing the background image and using the
> > previous settings gives
> > http://freeciv.org/~rfalke/fs3_pics/screen-0000.png. Which doesn't
> > look good.
> 
> Do not use the black and white drawings for the intro screen. Games intros
> must be glossy and colorful, like the cover of a magazine. They must
> invite the player to try the game.

So which one of the existing intro screens is the best in this regard?

> The black and white drawings would make excellent backgrounds for the
> several reports. Those do not need flash or color.
> 
> Real photographs, 3D renders or 2D art will do for the intro.
> 
> 
> Regarding indentation, I suggest left-aligned for the entry captions, with
> ':' in front of text, as per the GNOME HIG. Do not be afraid to use bold
> text, games use it a lot.

> Consider implementing keyboard acceleration for the various controls in
> the future.

Added to my todo-list.

> Regarding color, white/yellow on black/blue are nice. Red on black is also
> nice. 

> Fluorescent green is most definitively not in. :-)

;) But the color code is easy to remember: #00ff00.

> When in doubt, remember: black and white look good with any color of the
> rainbow.
> 
> Regarding overlays of text over complex drawn backgrounds: always add an
> outline around the text. The outline should always be black unless the
> text is black or very dark, in that case the outline should be white.
> 
> The reason should be obvious:
> http://webreference.com/graphics/column20/art/psout.gif

Also added to my todo-list.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "- Amiga Y2K fixes (a bit late, wouldn't you say?)"
    -- Linus Torvalds about linux 2.4.0 at 4 Jan 2001




[Prev in Thread] Current Thread [Next in Thread]