[Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >
On Fri, Jan 02, 2004 at 05:22:00AM -0800, Vasco Alexandre da Silva Costa wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >
>
> On Fri, 2 Jan 2004, Raimar Falke wrote:
>
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >
> >
> > On Tue, Dec 23, 2003 at 04:39:53AM -0800, thomas@xxxxxxxxxx wrote:
> > > > How you considered using Thomas/CapTVK's scans? They are black/white,
> > > > IIRC, but quite nice drawings of ancient places. RT used to show one of
> > > > them.
> > >
> > > I searched but didn't found them.
> > >
> > > Here's a sample
> > > (ftp://ftp.freeciv.org/freeciv/incoming/OLD/romeinse-eetzaal-b.png).
> > > There should be a zipfile in /incoming containing a number of otherv scans
> >
> > It is ftp://freeciv.org/freeciv/incoming/Freeciv-graphics-01.zip.
> >
> > > as well. I have plenty more at home and i would be happy to provide more
> > > if need be.
> >
> > I took the harbour picture because it was big enough. The cropped
> > version is at:
> > http://freeciv.org/~rfalke/fs3_pics/harbour-of-athens.png
> >
> > Do you have any suggestions for the placement, size and color of the
> > various controls? Just changing the background image and using the
> > previous settings gives
> > http://freeciv.org/~rfalke/fs3_pics/screen-0000.png. Which doesn't
> > look good.
>
> Do not use the black and white drawings for the intro screen. Games intros
> must be glossy and colorful, like the cover of a magazine. They must
> invite the player to try the game.
So which one of the existing intro screens is the best in this regard?
> The black and white drawings would make excellent backgrounds for the
> several reports. Those do not need flash or color.
>
> Real photographs, 3D renders or 2D art will do for the intro.
>
>
> Regarding indentation, I suggest left-aligned for the entry captions, with
> ':' in front of text, as per the GNOME HIG. Do not be afraid to use bold
> text, games use it a lot.
> Consider implementing keyboard acceleration for the various controls in
> the future.
Added to my todo-list.
> Regarding color, white/yellow on black/blue are nice. Red on black is also
> nice.
> Fluorescent green is most definitively not in. :-)
;) But the color code is easy to remember: #00ff00.
> When in doubt, remember: black and white look good with any color of the
> rainbow.
>
> Regarding overlays of text over complex drawn backgrounds: always add an
> outline around the text. The outline should always be black unless the
> text is black or very dark, in that case the outline should be white.
>
> The reason should be obvious:
> http://webreference.com/graphics/column20/art/psout.gif
Also added to my todo-list.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"- Amiga Y2K fixes (a bit late, wouldn't you say?)"
-- Linus Torvalds about linux 2.4.0 at 4 Jan 2001
- [Freeciv-Dev] Re: (PR#7123) Metaissue for FS, Raimar Falke, 2004/01/01
- [Freeciv-Dev] Re: (PR#7123) Metaissue for FS, Raimar Falke, 2004/01/02
- [Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS, Raimar Falke, 2004/01/02
- [Freeciv-Dev] Re: (PR#7123) Metaissue for FS, Vasco Alexandre da Silva Costa, 2004/01/02
- [Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS, Vasco Alexandre da Silva Costa, 2004/01/02
- [Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS,
Raimar Falke <=
- [Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS, Raimar Falke, 2004/01/02
- [Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS, Raimar Falke, 2004/01/02
- [Freeciv-Dev] Re: Betr: Re: (PR#7123) Metaissue for FS, Vasco Alexandre da Silva Costa, 2004/01/02
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