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[Freeciv-Dev] Re: hobby as process? (was Re: Migration)
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[Freeciv-Dev] Re: hobby as process? (was Re: Migration)

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To: "Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: hobby as process? (was Re: Migration)
From: Paul Zastoupil <paul@xxxxxxxxxxxxx>
Date: Fri, 19 Dec 2003 17:22:56 -0800

On Fri, Dec 19, 2003 at 04:52:33PM -0800, Brandon J. Van Every wrote:
> From: Paul Zastoupil [mailto:paul@xxxxxxxxxxxxx]
> >
> > I work for a game company.
> >
> > I don't see how that has anything to do with my involvement with
> > Freeciv.
> 
> So how would you stack up Freeciv project achievements compared with
> those of your day job?

Since Freeciv is a game, I think the best measurement would be on the fun
factor.  I've been playing Freeciv since 1.0i (May, '96).  Longer than
any other game I've played.  Its also the only game to which I keep
coming back.  I spend more of my expendable time with Freeciv then with
the stuff we produce here.  To answer your question, based upon this,
Freeciv has achieved more for me.  This is the main reason why I involve
myself in it.

The Freeciv community is one that responds very well to action.
The "gatekeepers" are a dynamic group of people, one with which I enjoy
interacting.  I have even had the pleasure of meeting many of them in
person, and consider them my friends.  In my time I have seen many of
them come and go.  The one consistent thing about the maintainers is
that they are asked to come on board because they have done things to
further the project.  You have done nothing but make a lot of noise.

To be honest, your lack of manners is offensive to me.  You have given
me no reason to respect you.  In fact, you've done a lot to remove the
respect that I generally afford people I don't know.  It comes as no
surprise that you didn't get along with the xconq community.  Even if
there is valuable information in the things you have brought up, the
manner in which they are presented makes the ideas seem repulsive.

So, while you try to educate us on how "real" game development is supposed
to work, please consider this advice:  Learn how to play well with others.
Not even the best developer in the world can get anything done if no
one will listen to them.

-- 
Paul Zastoupil


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