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[Freeciv-Dev] Re: (PR#6901) Win32 does not work with non-isometric tiles
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[Freeciv-Dev] Re: (PR#6901) Win32 does not work with non-isometric tiles

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Subject: [Freeciv-Dev] Re: (PR#6901) Win32 does not work with non-isometric tilesets
From: "gianmario.scotti@xxxxxxxxx" <gianmario.scotti@xxxxxxxxx>
Date: Wed, 17 Dec 2003 02:40:34 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6901 >

Hello,


I saw a new build in the CVS and downloaded it, but what a disappointment - it 
still has the old bug! Is there no way to commit your changes to the CVS???

-----Original Message-----
From: ext Guest [mailto:rt-guest@xxxxxxxxxxx]
Sent: 14. December 2003 12:19
To: Scotti Gianmario (NET/Helsinki)
Subject: (PR#6901) Win32 does not work with non-isometric tilesets 



<URL: http://rt.freeciv.org/Ticket/Display.html?id=6901 >

This patch fixes the problem. Apparently, the problem was that the
correct bitmap was not selected into the context. Additionally, the
function was drawing outlines instead of filled-in rectangles.

This patches also fixes the related problem of gridlines not working in
trident and removes a compiler warning.

-- G-rad
ggreen1@xxxxxxxxxx




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