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[Freeciv-Dev] Re: (PR#6901) Win32 does not work with non-isometric tiles
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[Freeciv-Dev] Re: (PR#6901) Win32 does not work with non-isometric tiles

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Subject: [Freeciv-Dev] Re: (PR#6901) Win32 does not work with non-isometric tilesets
From: "gianmario.scotti@xxxxxxxxx" <gianmario.scotti@xxxxxxxxx>
Date: Sun, 14 Dec 2003 18:31:18 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6901 >

Thanks,


when will this patch be included and used for creating a binary?

> -----Original Message-----
> From: ext Guest [mailto:rt-guest@xxxxxxxxxxx]
> Sent: 14 December, 2003 12:19
> To: Scotti Gianmario (NET/Helsinki)
> Subject: (PR#6901) Win32 does not work with non-isometric tilesets 
> 
> 
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6901 >
> 
> This patch fixes the problem. Apparently, the problem was that the
> correct bitmap was not selected into the context. Additionally, the
> function was drawing outlines instead of filled-in rectangles.
> 
> This patches also fixes the related problem of gridlines not 
> working in
> trident and removes a compiler warning.
> 
> -- G-rad
> ggreen1@xxxxxxxxxx
> 




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