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| To: | undisclosed-recipients: ; |  
| Subject: | [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing) |  
| From: | "Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx> |  
| Date: | Mon, 15 Dec 2003 13:47:23 -0800 |  
| Reply-to: | rt@xxxxxxxxxxx |  
 
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >
Apologies if the following retreads ground that others have already explored.  
I've only been skimming all of these "what to do about smallpox?" suggestions.  
If I repeat something someone else said, consider it subliminal flattery.  :-)
The core problem of Smallpox is that proportionately speaking, small cities are 
*way* too productive.  It's really not about population, it's about the number 
of shields you can chuck out per turn.  And secondarily the amount of money a 
small city makes, but I'm going to talk about shields for now.
Someone else observed that in the real world, podunk farming hamlets cannot 
chuck out Destroyers.  So, how about a city has to be a certain size if you 
want to build a certain kind of unit?
For instance, historically speaking Musketeers were *not* cheap.  
Nationalization of European treasuries was necessary to enable them.  In Civ 
terms, I think it's absolutely reasonable to say that only cities of at least 
size 8 can build Musketeers.
Riflemen would require size 12.  Battleships and Tanks would require size 16.  
Hey presto, now Smallpox is a valid strategy in early history, but Bigpox is 
the only way to win in the modern era.
Also, a unit has to be *supported* by a city of sufficient size.  You cannot, 
for instance, manufacture armor units in your huge city and then, under a 
Monarchy or Communism, farm them out to the village hamlets for support.
Cheers,
Brandon Van Every
 
 
[Freeciv-Dev] Re: (PR#7021) fighting ICS, (continued)
[Freeciv-Dev] Re: (PR#7021) fighting ICS, Arnstein Lindgard, 2003/12/08
[Freeciv-Dev] Re: (PR#7021) fighting ICS, Raimar Falke, 2003/12/08
[Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS, Brandon J. Van Every, 2003/12/08
[Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS, Brandon J. Van Every, 2003/12/08
[Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS, raven@xxxxxxxxx, 2003/12/08
[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Andy Smith, 2003/12/12
[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Arnstein Lindgard, 2003/12/15
[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), imbaczek@xxxxxxxxxxxxxx, 2003/12/15
[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Arnstein Lindgard, 2003/12/15
[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Andy Smith, 2003/12/15
[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing),
Brandon J. Van Every <=
 
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