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[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec
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[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec

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To: vanevery@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing)
From: "Andy Smith" <andy@xxxxxxxxxxxxxx>
Date: Mon, 15 Dec 2003 12:51:38 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >

On Mon, Dec 15, 2003 at 11:40:19AM -0800, Arnstein Lindgard wrote:
> On Mon, 15 Dec 2003 09:57:36 -0800 imbaczek@xxxxxxxxxxxxxx wrote:
> 
> > I think it's not a good idea. In fact it'll encourage smallpox/ics
> > even more, as you *want* to have big cities (so you could build
> > improvements in it and make much more than from the small ones) and
> > this makes your bigger-than-average cities even bigger faster than
> > any largepox player could manage.
> 
> Maybe that's a tuning issue. You can already use small cities to
> pump settlers for "adding" to a big one.

If it is found to be very unbalanced to allow (for example) one
population point from a size 2 city to take a size 10 city to size
11, then couldn't it just add the relevant amount of food to the
foodbox?

There is also a question of whether it would apply only for cities
whose 5x5 areas intersect, or if the radius could be larger, e.g. 3
or even 4 tiles, also what effect roads/rail joining the cities
would have, or having enemy units in the way...




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