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[Freeciv-Dev] Re: (PR#6906) Windows Nov 17 last remaining enemy unit
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[Freeciv-Dev] Re: (PR#6906) Windows Nov 17 last remaining enemy unit

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Subject: [Freeciv-Dev] Re: (PR#6906) Windows Nov 17 last remaining enemy unit
From: "Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx>
Date: Thu, 20 Nov 2003 03:25:22 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6906 >

Do you have any people who have been interested in / tried to embed Python into 
Freeciv?  It would just be so much more appropriate to a whole pile of tasks.

Cheers,
Brandon

> -----Original Message-----
> From: Per I. Mathisen [mailto:per@xxxxxxxxxxx]
> Sent: Thursday, November 20, 2003 3:16 AM
> To: vanevery@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Freeciv-Dev] Re: (PR#6906) Windows Nov 17 last remaining
> enemy unit
> 
> 
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6906 >
> 
> On Thu, 20 Nov 2003, Brandon J. Van Every wrote:
> > I had bad experiences a few weeks ago trying to get a 
> working Windows
> > build environment going.I've concluded that MinGW sux rocks.
> 
> Well, the current version does. The old one I liked better 
> than cygwin,
> since you didn't have to be anxious about your apps getting 
> stuck behind
> the cygwin jail... I mean, shell.
> 
> > What are you writing your diplomatic AIs in? If you were
> > using Python, I'd take a go at it.  But I ain't gonna do 
> plain old C.
> 
> C.
> 
>   - Per
> 
> 





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