[Freeciv-Dev] Re: (PR#6906) Windows Nov 17 last remaining enemy unit
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[Freeciv-Dev] Re: (PR#6906) Windows Nov 17 last remaining enemy unit |
From: |
"Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx> |
Date: |
Thu, 20 Nov 2003 03:25:22 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6906 >
Do you have any people who have been interested in / tried to embed Python into
Freeciv? It would just be so much more appropriate to a whole pile of tasks.
Cheers,
Brandon
> -----Original Message-----
> From: Per I. Mathisen [mailto:per@xxxxxxxxxxx]
> Sent: Thursday, November 20, 2003 3:16 AM
> To: vanevery@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Freeciv-Dev] Re: (PR#6906) Windows Nov 17 last remaining
> enemy unit
>
>
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6906 >
>
> On Thu, 20 Nov 2003, Brandon J. Van Every wrote:
> > I had bad experiences a few weeks ago trying to get a
> working Windows
> > build environment going.I've concluded that MinGW sux rocks.
>
> Well, the current version does. The old one I liked better
> than cygwin,
> since you didn't have to be anxious about your apps getting
> stuck behind
> the cygwin jail... I mean, shell.
>
> > What are you writing your diplomatic AIs in? If you were
> > using Python, I'd take a go at it. But I ain't gonna do
> plain old C.
>
> C.
>
> - Per
>
>
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