[Freeciv-Dev] Re: (PR#6906) Windows Nov 17 last remaining enemy unit
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[Freeciv-Dev] Re: (PR#6906) Windows Nov 17 last remaining enemy unit |
From: |
"Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx> |
Date: |
Wed, 19 Nov 2003 15:07:49 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6906 >
Ok... then perhaps the alliance system is "bugged," or misfeatured. Here's the
sequence of events:
1) I whack the Irish cities. His 1 Explorer escapes, as Explorers will easily
do. So I'm at War with the Irish.
2) I meet 8 other civilizations, none of whom choose war with me.
3) Time passes, several of them ask me if I want to ally against so-and-so, but
I decline.
4) Someone allies with the bloody Irish! WHY?? They're pathetic! And this
ally chooses to go to war with me.
5) There musta been a lot of alliances-meshed-with-alliances, because pretty
soon 7 countries are at war with me.
I'd call this a bug. It's not a reasonable game mechanic for everyone to be
trying to "avenge the Irish." Nobody was on the side of the Irish at the time
I whacked 'em.
Cheers,
Brandon
> -----Original Message-----
> From: ue80@xxxxxxxxxxxxxxxxxxxxx [mailto:ue80@xxxxxxxxxxxxxxxxxxxxx]
> Sent: Wednesday, November 19, 2003 6:01 AM
> To: vanevery@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Freeciv-Dev] (PR#6906) Windows Nov 17 last
> remaining enemy
> unit
>
>
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6906 >
>
> On Wed, Nov 19, 2003 at 02:31:18AM -0800, Brandon J. Van Every wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6906 >
> >
> > I killed the Irish immediately. I whacked their first city with a
> > horseman, and then whacked their second wagon. All the
> Irish had left
> > was their starting Explorer. The Irish did not die at this
> point, they
> > persisted, even though they had no ability to create a city.
> >
> > Other civilizations allied with the Irish, and then one by
> one all went
> > to war with me, because I had been at war with the Irish!
> >
> > Bug or feature?
>
> Feature.
> You don't need a unit which can create a city, attack a city (military
> or diplomacy) to win a game. (Or having a city)
>
> a) Enter a hut and get a city or settler.
> b) Get a city with a diplomatic pact.
>
> Thomas
> --
> Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
> jb: people are stupid, they don't want to learn.
>
>
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