[Freeciv-Dev] (PR#6500) server crash in kill_dying_players
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I started a game with aifill 5 and one human player.
Before the nation selection dialog even activated, there was a server
segfault.
#0 0x0808028f in map_change_seen (x=0, y=0, pplayer=0x82028c8, change=1)
at maphand.c:814
814 map_get_player_tile(x, y, pplayer)->seen += change;
(gdb) bt
#0 0x0808028f in map_change_seen (x=0, y=0, pplayer=0x82028c8, change=1)
at maphand.c:814
#1 0x0807fa91 in shared_vision_change_seen (x=0, y=0, pplayer=0x0,
change=1)
at maphand.c:648
#2 0x0807f595 in unfog_area (pplayer=0x82028c8, x=0, y=0, len=0)
at maphand.c:535
#3 0x0808050b in map_know_and_see_all (pplayer=0x82028c8) at maphand.c:873
#4 0x08082f2e in kill_player (pplayer=0x82028c8) at plrhand.c:219
#5 0x08082ea2 in kill_dying_players () at plrhand.c:193
#6 0x0804ee1d in handle_packet_input (pconn=0x0, packet=0x82c3278, type=12)
at srv_main.c:971
#7 0x0809cc2a in sniff_packets () at sernet.c:608
#8 0x080500ab in srv_loop () at srv_main.c:1681
#9 0x0804fe60 in srv_main () at srv_main.c:1597
jason
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