[Freeciv-Dev] Re: (PR#6500) server crash in kill_dying_players
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, 13 Oct 2003, Jason Short wrote:
> I started a game with aifill 5 and one human player.
>
> Before the nation selection dialog even activated, there was a server
> segfault.
Oooops... sorry. Fix below, will commit:
diff -u -r1.141 srv_main.c
--- server/srv_main.c 13 Oct 2003 06:55:22 -0000 1.141
+++ server/srv_main.c 13 Oct 2003 07:25:36 -0000
@@ -968,7 +968,9 @@
type, conn_description(pconn));
}
- kill_dying_players();
+ if (server_state == RUN_GAME_STATE) {
+ kill_dying_players();
+ }
- Per
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] Re: (PR#6500) server crash in kill_dying_players,
Per I. Mathisen <=
|
|