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[Freeciv-Dev] Re: (PR#6345) starting positions for scenarios
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[Freeciv-Dev] Re: (PR#6345) starting positions for scenarios

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6345) starting positions for scenarios
From: "banjo@xxxxxxxxxx" <banjo@xxxxxxxxxx>
Date: Thu, 2 Oct 2003 05:44:33 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, 2003-10-02 at 04:12, Justin Moore wrote:
> > 1.  With lots of nations, it just doesn't work.
> > 2.  When a new nation is added, all existing scenarios have their 
> > starting positions invalidated.
> > 
> > I'm not sure how this _should_ be done, but the current method is pretty 
> > worthless.
> 
>    What about an attribute-based placement system based on tile types? 
> For example, Viking placement could be "ocean,tundra,hills"; look for a
> designated starting point near the ocean, then look for tundra, then
> hills.  The placement algorithm could try and find a best match for each
> nation and starting point.  Maybe even have north/south/east/west
> designations; assuming, of course, that each map has a known pole system
> (I've only skimmed over topology discussions recently).
> 
> Just my $0.02.
> 
> -jdm
> 



-- 
banjo <banjo@xxxxxxxxxx>




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