[Freeciv-Dev] Re: (PR#6345) starting positions for scenarios
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> 1. With lots of nations, it just doesn't work.
> 2. When a new nation is added, all existing scenarios have their
> starting positions invalidated.
>
> I'm not sure how this _should_ be done, but the current method is pretty
> worthless.
What about an attribute-based placement system based on tile types?
For example, Viking placement could be "ocean,tundra,hills"; look for a
designated starting point near the ocean, then look for tundra, then
hills. The placement algorithm could try and find a best match for each
nation and starting point. Maybe even have north/south/east/west
designations; assuming, of course, that each map has a known pole system
(I've only skimmed over topology discussions recently).
Just my $0.02.
-jdm
- [Freeciv-Dev] Re: (PR#6345) starting positions for scenarios,
Justin Moore <=
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