[Freeciv-Dev] Re: resync'ed and stylified (PR#5378) Diplomacy informatio
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On Sun, 14 Sep 2003, Daniel L Speyer wrote:
> Here's the diplomacy information in middle-click patch, resycnhronized,
> stylified and commented.
>
> Enjoy!
> --Daniel Speyer
Here's the second review of the patch. (recheck codingstyle)
Andreas Røsdal
I. Testing
1. Was the patch tested (yes / no-elaborate)?
Yes
2. Which client was used to testing the patch (N/A if it's a
server-only patch)?
gtk-1.2, gtk-2.0, Xaw, Xaw3d
3. Does the patch work / do what it promises to (yes / no)?
Yes, patch works.
==========================================================================
II. Code correctness
1. Does the patch adhere to the style guide (yes / no)?
There's still some Codingstyle problems.
Here's some examples:
+ if(punit && (punit->activity == ACTIVITY_GOTO || punit->connecting)) {
+ if(punit && (punit->activity == ACTIVITY_GOTO || punit->connecting)) {
+ if(tile_get_known(xtile, ytile)>=TILE_KNOWN_FOGGED) {
+ if (end) {
+ content = end+1;
+ char *diplo_adjectives[DS_LAST] = {_("Neutral"), _("Hostile"),
_("Ceasefire"),
+ }else{
+ if(punit->owner == game.player_idx) {
+ struct city *pcity;
+ pcity=player_find_city_by_id(game.player_ptr, punit->homecity);
+ if(pcity)
+ my_snprintf(tmp, sizeof(tmp), "/%s", pcity->name);
+ }
2. Is the patch well commented / easy to read (yes / no-elaborate)?
Yes
3. Are there coding errors in the patch (list)?
No
4. What can be improved / simplified / done differently (list)?
Would it be possible to add win32 support also?
==========================================================================
III. Verdict
1. Should the patch be
a) rejected completely
b) split - elaborate
c) revised and resubmitted for review
d) revised and then committed
e) committed as it is
--------------
Verdict: c) revised and resubmitted for review.
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