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[Freeciv-Dev] Re: (PR#6132) New function can_unit_attack_all_at_tile
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[Freeciv-Dev] Re: (PR#6132) New function can_unit_attack_all_at_tile

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To: Gregory.Berkolaiko@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6132) New function can_unit_attack_all_at_tile
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 11 Sep 2003 11:40:14 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Sep 11, 2003 at 11:29:04AM -0700, Remi Bonnet wrote:
> >
> >
> >The rules have changed (and are more correct now).  Until we adopt layer, 
> >one must be able to attack all units on a tile.  You can see it as if the 
> >unit you cannot attack is the defender.
> >
> >G.
> >
> Do you mean that if a plane and a land unit is on a tile, no land unit 
> can attack the tile? I don't think that's really realistic... planes 
> have never been able to protect land units.

For that there is the pending layers patch. But it isn't applied
already.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.



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