[Freeciv-Dev] Re: (PR#6132) New function can_unit_attack_all_at_tile
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Gregory Berkolaiko wrote:
> On Wed, 10 Sep 2003, Jason Short wrote:
>
>
>>Gregory Berkolaiko wrote:
>>
>>>It checks whether a unit can attack all units at the target tile, which is
>>>the rule now for a successful attack.
>>>
>>>It should also be used in almost all cases instead of the direct call to
>>>can_unit_attack_unit_at_tile, which is done in the patch.
>>>
>>>One direct call is still left, where we are checking wheter a unit, which
>>>is not there yet, can be attacked.
>>>
>>>As a side effect, the loop in ai_manage_airunit (6123) would be prevented.
>>
>>It seems like this completely conflicts with the layers concept?
>
>
> In fact I would view it as a cleanup before the layers. When layers come
> they just alter the loop in the new function to cycle through the relevant
> layers. But maybe the name isn't good. Please make suggestions.
How about just can_unit_attack_tile?
> You should keep in mind that there are two sorts of checks:
> 1. Diplomatic (are we at war with everyone there).
> 2. Physical (can we physically attack units there).
The diplomatic checks must all pass (on a unit-by-unit basis), but only
one of the pysical checks must pass.
jason
[Freeciv-Dev] Re: (PR#6132) New function can_unit_attack_all_at_tile, Gregory Berkolaiko, 2003/09/12
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