[Freeciv-Dev] Re: (PR#977) Extended connect dialog
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design-board@xxxxxxxxxxx wrote:
>On Thu, Aug 28, 2003 at 05:37:38AM -0700, Daniel L Speyer wrote:
>
>
>>Christian Knoke wrote:
>>
>>
>>
>>>There is still the - more general - problem with crashes: stale civservers,
>>>no logs if the server crashes.
>>>
>>>
>>>
>>>
>>True, only a server-side solution can address that (-quitidle or
>>similar). I considered that, but I found that if the client crashed, it
>>was nice to be able to reconnect to the server and pick up my game.
>>Admittedly, this is helpful for those who know how to do that, and
>>clutters those who don't, but ti doesn't happen often, and stale
>>civservers aren't dangerous.
>>
>>
>
>Ok, but when CVS is concerned, this will happen rather often. So there
>should be a way to give the civserver the --log option.
>
>
It already sends its stdour/err to .civserverlog<port#> at debug level
3. Does --log get even more information? If so, then we may as well
use it (though it would be nice for everything to go to one place.
--Daniel
>Christian
>
>
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