[Freeciv-Dev] Re: (PR#3489) Patch to add new generator
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On Fri, Jun 20, 2003 at 01:55:39PM -0700, jjc@xxxxxxxxxxxxxxxxxx wrote:
> > If you want to fail on small maps or with many players, you should if at
> > all possible detect this and at least write a log message about it and
> > quite possibly also fall back to a different generator.
> Version 6 falls back to another generator.
I've applied the patch but it doesn't mix with our own.
No time right now to look at it in more detail.
On pubserver it's difficult to restart games; it only works out
if most of the players have already played before and have established some
kind of etiquette for how to handle it. Another thing I find is that most
players care strongly about the generator chosen (2 is the default).
So if 6 falls back to a fixed default, that is probably going to raise
a few eyebrows from those who don't like that default. Eventually
it would be better to fall back to pregame mode with an error message,
or to allow multiple generators to be specified (e.g. 6,5).
> --
> Josh Cogliati
--
Reinier
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, jjc@xxxxxxxxxxxxxxxxxx, 2003/06/20
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, jjc@xxxxxxxxxxxxxxxxxx, 2003/06/20
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