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[Freeciv-Dev] Re: (PR#3489) Patch to add new generator
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[Freeciv-Dev] Re: (PR#3489) Patch to add new generator

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#3489) Patch to add new generator
From: "jjc@xxxxxxxxxxxxxxxxxx" <jjc@xxxxxxxxxxxxxxxxxx>
Date: Fri, 20 Jun 2003 13:55:39 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Apr 07, 2003 at 07:02:05AM -0700, Karen Yeats wrote:
> 
> Some comments.  With 30 players on the standard size map everyone's
> peninsula gets connected at the end despite the fact that there is
> enough space for everyone to have a peninsula (of around 3 tiles width).
>  With 30 players on the smallest permitted map the peninsulas merge into
> a hat shape (and there are 10 tiles of unused ocean to the side),
> despite the fact that there is enough space for everyone to have a
> peninsula of width 1.
> 
> If you want to fail on small maps or with many players, you should if at
> all possible detect this and at least write a log message about it and
> quite possibly also fall back to a different generator.
Version 6 falls back to another generator.
 
> You might also want more flexibility in peninsula length; particularly
> with many players leaving the middle third of the map empty looks rather
> odd.
This has been changed in version 6.  Peninsula length is now random.
Islands can now be generated in the center (whether they are depends
mostly on number of players and landmass).


-- 
Josh Cogliati




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