Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2003:
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator
Home

[Freeciv-Dev] Re: (PR#3489) Patch to add new generator

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#3489) Patch to add new generator
From: "jjc@xxxxxxxxxxxxxxxxxx" <jjc@xxxxxxxxxxxxxxxxxx>
Date: Fri, 20 Jun 2003 13:57:16 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Apr 06, 2003 at 06:35:39PM -0700, Karen Yeats wrote:
> 
> [jjc@xxxxxxxxxxxxxxxxxx - Wed Apr  2 03:37:56 2003]:
> 
> > On Mon, Mar 31, 2003 at 09:07:23AM -0800, Gregory Berkolaiko wrote:
> 
> > > I am
> > > not sure how many people will ever use such generator.
> > 
> > I am not sure about the patch in its current form either.  I
> > personally
> > think that it will probably get a fair amount of use simply because it
> > is
> > quite different from any existing generators.  As for a patch with
> > all the players on one big land mass, see PR#2103.  It has a similar
> > goal, but a different implementation than mine.
> 
> And someone spontaneously said they liked it above which is a very good
> sign.  I must admit however that my tastes don't run to this patch as it
> currently stands; it does feel much too artificial to me.
Does version 6
(see screenshots at:
http://www.honors.montana.edu/~jjc/gen_6_upload/
) fix this problem?  

 
-- 
Josh Cogliati




[Prev in Thread] Current Thread [Next in Thread]