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[Freeciv-Dev] Re: (PR#4423) Sea units with base-moverate < 2
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[Freeciv-Dev] Re: (PR#4423) Sea units with base-moverate < 2

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To: bart@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4423) Sea units with base-moverate < 2
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 19 Jun 2003 12:09:01 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 18 Jun 2003, Guest wrote:
> At the moment, the minimal moverate of a Sea unit is 2, even though the
> ruleset dictates otherwise. The normal behaviour should be to give units
> with movement < 2 and < their maximum rate, their maximum rate. I
> believe this could be fixed

Will this do?

-    if (move_rate < 2 * SINGLE_MOVE) {
+    if (unit_type(punit)->move_rate >= 2 && move_rate < 2 * SINGLE_MOVE) {
       move_rate = 2 * SINGLE_MOVE;
     }
     break;

  - Per




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