[Freeciv-Dev] Re: (PR#4423) Sea units with base-moverate < 2
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On Wed, 18 Jun 2003, Guest wrote:
> At the moment, the minimal moverate of a Sea unit is 2, even though the
> ruleset
> dictates otherwise. The normal behaviour should be to give units with
> movement < 2
> and < their maximum rate, their maximum rate. I believe this could be fixed
> this way
> (tested with 1.14; sea units with movement 0 or 1 behave correctly now as far
> as I
> can see)
Just curious: Why would you ever want a sea unit with moves 0 or 1?
- Per
- [Freeciv-Dev] Re: (PR#4423) Sea units with base-moverate < 2,
Per I. Mathisen <=
- Message not available
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