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[Freeciv-Dev] Re: (PR#4420) New traderoute rules
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[Freeciv-Dev] Re: (PR#4420) New traderoute rules

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To: bursig@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4420) New traderoute rules
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 18 Jun 2003 13:00:46 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 16 Jun 2003, Rafa³ Bursig wrote:
> This patch try implement some civ2 trade rules like :
> 1) when home city has max allowed traderoutes and new traderoute give
> homecity better result then smalest traderoute will be removed and new
> will be establish in this place.
> 2) when dstcity has max allowed traderoutes and new traderoute give
> dstcity better result then smalest traderoute will be removed and new
> will be establish in this place.

Sounds good.

> 3) you can all the time enter caravans to city and get gold and science
> bonus, even there is trade route estabilished. In this case you don't
> establish any traderoute only get this bonus (reduced -> bonus / 3 ).
> This make trade more important becouse you can get additional research
> speed using caravans.
> Only limit is min distance of both cities (8 tiles).

Do you get science bonus with the current caravan code?

> Problems:
> - I don't want corrupt AI and can_establish_trade_route(...) still
> return FALSE when both city have established traderoute. In this case
> AI can't use 3) but can use 1) and 2).

That's ok.

> - All clients use this check ( can_establish_trade_route(...) ) then
> have this problem too.

After (if) the patch is committed, file a bug in RT against all clients
that are not updated.

  - Per




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