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[Freeciv-Dev] Re: (PR#4423) Sea units with base-moverate < 2
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[Freeciv-Dev] Re: (PR#4423) Sea units with base-moverate < 2

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To: bart@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4423) Sea units with base-moverate < 2
From: "Greg Wooledge" <greg@xxxxxxxxxxxx>
Date: Wed, 18 Jun 2003 16:18:28 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Per I. Mathisen (per@xxxxxxxxxxx) wrote:
> Just curious: Why would you ever want a sea unit with moves 0 or 1?

One idea that springs to mind would be having sea units with base
moves of 0, and then enhancing that through science and wonders
only.

Imagine a sci-fi setting where sea units are actually space ships.
Your civilization manages to steal a space ship from another civ,
but you have no idea how to make it move through space.  In order
to make it move, you'll have to learn the basic theory behind warp
engines.  This might let you get it moving at "warp 1".  Then later,
you might discover antimatter refining, or dilithium processing,
each of which will add another point of speed to your space ships....

-- 
Greg Wooledge                  |   "Truth belongs to everybody."
greg@xxxxxxxxxxxx              |    - The Red Hot Chili Peppers
http://wooledge.org/~greg/     |

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