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[Freeciv-Dev] Re: (PR#4417) Use of ISAAC Random generator in Freeciv
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[Freeciv-Dev] Re: (PR#4417) Use of ISAAC Random generator in Freeciv

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Subject: [Freeciv-Dev] Re: (PR#4417) Use of ISAAC Random generator in Freeciv
From: "Rafa³ Bursig" <bursig@xxxxxxxxx>
Date: Mon, 16 Jun 2003 05:58:38 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Dnia 2003.06.16 14:34, Per I. Mathisen napisa³(a):
> 
> On Mon, 16 Jun 2003, Rafa? Bursig wrote:
> > Here is implementation of ISAAC random number generator for freeciv.
> > It is faster from current code ( ~3x ) and give better (IMHO)
> > result.
> > This patch is only proposition and don't replace old code fully
> > (savegame code is needed)
> 
> Did you measure any increase in autogame speed? I'd like to see some
> numbers before optimization changes like this are seriously
> considered. I doubt this code has much performance impact.
> 

I don't made any test on autogame only compare both code in outside 
separate tree. (here it is much faster)

When you want full autogame test you need savegame code. I don't made 
it becouse I'm not sure that it is need. ( I little misunderstand 
reason of this part ).

> (And of course, code that doesn't work on 64bit is out of the 
> question.)
> 
Yes I know but this can be fixed in 2 way.

1) fix current code. ( see comments on 
http://burtleburtle.net/bob/rand/isaacafa.html )
2) use other 64 bit version for this platform ( detect code )

Rafal




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