[Freeciv-Dev] Re: (PR#3387) Path finding and ZOC
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On Tue, Jun 03, 2003 at 12:10:56PM -0700, Raimar Falke wrote:
> On Sun, Jun 01, 2003 at 01:40:43PM -0700, ChrisK@xxxxxxxx wrote:
> > On Wed, Feb 12, 2003 at 11:36:44AM -0800, Christian Knoke wrote:
> > > On Wed, Feb 12, 2003 at 08:38:55AM -0800, Reinier Post via RT wrote:
> > > > On Tue, Feb 11, 2003 at 09:40:28AM -0800, ChrisK@xxxxxxxx via RT wrote:
> > > > >
> > > > > CVS 11 FEB 2003 Gtk+ 1.2
> > > > >
> > > > > Path finding for military units presumes that cities within
> > > > > fog of war are empty, thus imposing no ZOC, so that it is
> > > > > possible to pass them.
> > > > >
> > > > > Since you find a city much more often occupied than empty,
> > > > > path finding probably should assume that it can *not* pass
> > > > > fogged cities.
> > > >
> > > > Should it remember and use the (not always reliable) former city
> > > > locations
> > > > on presently fogged tiles?
> >
> > Sorry, I misunderstood.
> >
> > I think Pathfinding should make reasonable assumptions about reality to
> > yield good results. So, yes, IMHO it should remember former city locations
> > and use it, since cities do not vanish that often.
>
> Such a history keeping would be nice in general.
Isn't it like this now? That fogged city position are used for pathfinding?
Confused,
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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