Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2003:
[Freeciv-Dev] Re: (PR#3387) Path finding and ZOC
Home

[Freeciv-Dev] Re: (PR#3387) Path finding and ZOC

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#3387) Path finding and ZOC
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Tue, 3 Jun 2003 13:07:49 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Jun 03, 2003 at 12:10:56PM -0700, Raimar Falke wrote:
> On Sun, Jun 01, 2003 at 01:40:43PM -0700, ChrisK@xxxxxxxx wrote:
> > On Wed, Feb 12, 2003 at 11:36:44AM -0800, Christian Knoke wrote:
> > > On Wed, Feb 12, 2003 at 08:38:55AM -0800, Reinier Post via RT wrote:
> > > > On Tue, Feb 11, 2003 at 09:40:28AM -0800, ChrisK@xxxxxxxx via RT wrote:
> > > > > 
> > > > > CVS 11 FEB 2003 Gtk+ 1.2
> > > > > 
> > > > > Path finding for military units presumes that cities within
> > > > > fog of war are empty, thus imposing no ZOC, so that it is
> > > > > possible to pass them.
> > > > > 
> > > > > Since you find a city much more often occupied than empty,
> > > > > path finding probably should assume that it can *not* pass
> > > > > fogged cities.
> > > > 
> > > > Should it remember and use the (not always reliable) former city 
> > > > locations
> > > > on presently fogged tiles?
> > 
> > Sorry, I misunderstood.
> > 
> > I think Pathfinding should make reasonable assumptions about reality to
> > yield good results. So, yes, IMHO it should remember former city locations
> > and use it, since cities do not vanish that often.
> 
> Such a history keeping would be nice in general.

Isn't it like this now? That fogged city position are used for pathfinding?


Confused,
Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



[Prev in Thread] Current Thread [Next in Thread]