[Freeciv-Dev] Re: (PR#3387) Path finding and ZOC
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On Sun, Jun 01, 2003 at 01:40:43PM -0700, ChrisK@xxxxxxxx wrote:
> On Wed, Feb 12, 2003 at 11:36:44AM -0800, Christian Knoke wrote:
> > On Wed, Feb 12, 2003 at 08:38:55AM -0800, Reinier Post via RT wrote:
> > > On Tue, Feb 11, 2003 at 09:40:28AM -0800, ChrisK@xxxxxxxx via RT wrote:
> > > >
> > > > CVS 11 FEB 2003 Gtk+ 1.2
> > > >
> > > > Path finding for military units presumes that cities within
> > > > fog of war are empty, thus imposing no ZOC, so that it is
> > > > possible to pass them.
> > > >
> > > > Since you find a city much more often occupied than empty,
> > > > path finding probably should assume that it can *not* pass
> > > > fogged cities.
> > >
> > > Should it remember and use the (not always reliable) former city locations
> > > on presently fogged tiles?
>
> Sorry, I misunderstood.
>
> I think Pathfinding should make reasonable assumptions about reality to
> yield good results. So, yes, IMHO it should remember former city locations
> and use it, since cities do not vanish that often.
Such a history keeping would be nice in general. For the human player,
code which assists the human player (path finding for example) and
AI. Also related to this was the request for unit statistics (how many
units got killed per player, which enemy units were killed by a given
unit type and so on).
So in general I agree with you however this is directly related to
path-finding. You need some foundation below path-finding.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
and a number of other children's stories for adults. The first character
alphabet that was programmed for my plotter was Elvish rather than Latin."
-- from SAIs "life as a computer for a quarter of a century"
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