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[Freeciv-Dev] Re: (PR#3387) Path finding and ZOC
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[Freeciv-Dev] Re: (PR#3387) Path finding and ZOC

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Subject: [Freeciv-Dev] Re: (PR#3387) Path finding and ZOC
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Sun, 1 Jun 2003 13:40:43 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Feb 12, 2003 at 11:36:44AM -0800, Christian Knoke wrote:
> On Wed, Feb 12, 2003 at 08:38:55AM -0800, Reinier Post via RT wrote:
> > On Tue, Feb 11, 2003 at 09:40:28AM -0800, ChrisK@xxxxxxxx via RT wrote:
> > > 
> > > CVS 11 FEB 2003 Gtk+ 1.2
> > > 
> > > Path finding for military units presumes that cities within
> > > fog of war are empty, thus imposing no ZOC, so that it is
> > > possible to pass them.
> > > 
> > > Since you find a city much more often occupied than empty,
> > > path finding probably should assume that it can *not* pass
> > > fogged cities.
> > 
> > Should it remember and use the (not always reliable) former city locations
> > on presently fogged tiles?

Sorry, I misunderstood.

I think Pathfinding should make reasonable assumptions about reality to
yield good results. So, yes, IMHO it should remember former city locations
and use it, since cities do not vanish that often.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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