[Freeciv-Dev] Re: client/server authentication (PR#1767)
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On Tue, Jun 03, 2003 at 12:19:31PM -0700, Raimar Falke wrote:
> On Tue, May 27, 2003 at 09:04:09PM -0700, Mike Kaufman wrote:
> > On Tue, May 27, 2003 at 01:36:56PM -0700, ChrisK@xxxxxxxx wrote:
> >
> > heh, auth6q.diff at your service.
> >
> > > After sending the password, there is a delay of 1-2 seconds before it get
> > > accepted (local). Is this necessary?
> >
> > yes. unless we set a delay for the first request, password cracking is
> > fast. local users shouldn't worry about it since they won't be using auth.
> > (thx for testing anyway).
>
> I didn't test the patch yet but this sounds wrong. There shouldn't be
> a timeout for a good password.
You mean a delay?
But that is what ssh does. Needs to be, over net, I think.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Raimar Falke, 2003/06/03
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767),
ChrisK@xxxxxxxx <=
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Raimar Falke, 2003/06/06
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ChrisK@xxxxxxxx, 2003/06/06
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Raimar Falke, 2003/06/06
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/06/06
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