[Freeciv-Dev] Re: Play By E-Mail - PBEM
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, 25 May 2003, Raimar Falke wrote:
> The problem is another one: it isn't fair. In a "normal" freeciv turn
> all players move at the same time. This isn't possible in PBEM. The
> one solution we came up was that we need to record the commands of the
> all players and thenexecute them at the server in a fair manner which
> is very likely pseudo parallel. This requires major code rewrite and
> is unlikely to happen.
Alternating move phases solves this problem. (See TODO on web page.)
- Per
- [Freeciv-Dev] Play By E-Mail - PBEM, Astarot, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Raimar Falke, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM,
Per I. Mathisen <=
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Astarot, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Greg Wooledge, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Mike Kaufman, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Christian Knoke, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Vasco Alexandre Da Silva Costa, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Christian Knoke, 2003/05/26
[Freeciv-Dev] Re: Play By E-Mail - PBEM, T.J.T van Kooten, 2003/05/25
[Freeciv-Dev] Re: Play By E-Mail - PBEM, Anthony J. Stuckey, 2003/05/26
|
|