[Freeciv-Dev] Re: Play By E-Mail - PBEM
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On Sun, May 25, 2003 at 09:31:26AM +0400, Astarot wrote:
> Online mode is too expensive, modem connection is, as I suppose, hard to
> support... What about PBEM mode? That seems to be quite easy, only one
> option is to be added - a password on each nation in savegames.
The problem is another one: it isn't fair. In a "normal" freeciv turn
all players move at the same time. This isn't possible in PBEM. The
one solution we came up was that we need to record the commands of the
all players and then execute them at the server in a fair manner which
is very likely pseudo parallel. This requires major code rewrite and
is unlikely to happen.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"At the beginning of the week, we sealed ten BSD programmers
into a computer room with a single distribution of BSD Unix.
Upon opening the room after seven days, we found all ten programmers
dead, clutching each other's throats, and thirteen new flavors of BSD."
- [Freeciv-Dev] Play By E-Mail - PBEM, Astarot, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM,
Raimar Falke <=
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Astarot, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Greg Wooledge, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Mike Kaufman, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Christian Knoke, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Vasco Alexandre Da Silva Costa, 2003/05/25
- [Freeciv-Dev] Re: Play By E-Mail - PBEM, Christian Knoke, 2003/05/26
[Freeciv-Dev] Re: Play By E-Mail - PBEM, T.J.T van Kooten, 2003/05/25
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