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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Diplomatic states
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 8 May 2003 10:49:56 +0200

Now AI diplomacy is coming and diplomatic states get more important.

First state ever is "never met"
After contact, you have war (this is going to change).
Cheapest treaty you can make is cease fire.
If you cancel cease fire treaty, you are neutral
if you cancel "neutral" treaty, you get war.

You can never get neutral, except you cancel a treaty.

If you cancel peace, you get "neutral" (not cease fire, ok this has some
logic in it).

Looks not very consistent. Is this intended?

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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