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[Freeciv-Dev] Re: (PR#4095) Allied Victory :-)
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[Freeciv-Dev] Re: (PR#4095) Allied Victory :-)

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4095) Allied Victory :-)
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 28 Apr 2003 12:41:34 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 28 Apr 2003, ChrisK@xxxxxxxx wrote:
> Given allied(A,B) and allied(B,C) and neutral(A,C).
>
> What happens when both A and C move units into the same city of B?

If A moves in first, C will get:

        Game: No war declared against A, cannot attack.

> What happens when B has a ship with units of A on in, and another one with
> B' units on it, and move them on the same tile?

assert() failure on turn end if you have compiled with --enable-debug=yes,
I think. Looks like another hard-to-fix-correctly bug.

> What happens when A declares war to C?

You get the (now infamous): allied(A, B), allied(B, C) and war(A, C).

  - Per




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