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[Freeciv-Dev] (PR#4067) buffer the screenoutput
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[Freeciv-Dev] (PR#4067) buffer the screenoutput

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To: undisclosed-recipients:;
Subject: [Freeciv-Dev] (PR#4067) buffer the screenoutput
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 23 Apr 2003 14:43:20 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Hi,

when watching big AI-games i allways get the problem that i get
reconnected because the screenupdates lags the client. What is with
using a buffer like in fps-games? (And only redrawing that buffer when
we need it or all x ms)

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.



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