[Freeciv-Dev] (PR#4067) buffer the screenoutput
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Hi,
when watching big AI-games i allways get the problem that i get
reconnected because the screenupdates lags the client. What is with
using a buffer like in fps-games? (And only redrawing that buffer when
we need it or all x ms)
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
- [Freeciv-Dev] (PR#4067) buffer the screenoutput,
ue80@xxxxxxxxxxxxxxxxxxxxx <=
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