Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2003:
[Freeciv-Dev] (PR#4065) client crash
Home

[Freeciv-Dev] (PR#4065) client crash

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Cc: tuomo@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#4065) client crash
From: "Guest" <rt-guest@xxxxxxxxxxxxxx>
Date: Wed, 23 Apr 2003 11:47:36 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Ran into an assert, while using 1.14.1-devel.
Platform: i586, Linux, Kernel 2.2

I saved the game immediately when it happened, see attachment. Before, 
I noticed a `dead` (health=0) but nevertheless visible rifleman on the 
map. When I restarted the client, the rifleman was gone. 


Shell output:

eule7:52<100>civclient
1: Cannot find sound spec-file "stdsounds".
1: To get sound you need to download a sound set!
1: Get sound sets from <ftp://ftp.freeciv.org/freeciv/contrib/sounds/sets>.
1: Will continue with disabled sounds.

Gdk-WARNING **: locale not supported by C library
1: IDEX: unit collision: new 671 0x9f13960 Transport, old 671 0x92503d8
Riflemen
civclient: citydlg_common.c:320: get_city_citizen_types: Assertion `i ==
pcity->size' failed.
Abort


PS: `successful` misspelled in the diplomat's text regarding bribing of
units. (Is that worth a ticket???)

Attachment: freeciv.civgame.bug.sav.gz
Description: freeciv.civgame.bug.sav.gz


[Prev in Thread] Current Thread [Next in Thread]