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[Freeciv-Dev] Re: (PR#4067) buffer the screenoutput
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[Freeciv-Dev] Re: (PR#4067) buffer the screenoutput

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4067) buffer the screenoutput
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 23 Apr 2003 14:51:01 -0700
Reply-to: rt@xxxxxxxxxxxxxx

ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> Hi,
> 
> when watching big AI-games i allways get the problem that i get
> reconnected because the screenupdates lags the client. What is with
> using a buffer like in fps-games? (And only redrawing that buffer when
> we need it or all x ms)

The problem is the client "needs" to refresh every time it animates a 
unit.  If you turn the animation off, it should be much faster.

Of course, it's not really "animation", but the concept is the same.

jason




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