[Freeciv-Dev] Re: (PR#4067) buffer the screenoutput
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ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> Hi,
>
> when watching big AI-games i allways get the problem that i get
> reconnected because the screenupdates lags the client. What is with
> using a buffer like in fps-games? (And only redrawing that buffer when
> we need it or all x ms)
The problem is the client "needs" to refresh every time it animates a
unit. If you turn the animation off, it should be much faster.
Of course, it's not really "animation", but the concept is the same.
jason
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