[Freeciv-Dev] Re: (PR#3973) [PATCH] Revised patch which creates new "nov
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Quoting Reinier Post <rp@xxxxxxxxxx>:
> On Thu, Apr 17, 2003 at 01:03:18PM -0700, Gregory Berkolaiko wrote:
> >
> > Hi,
> >
> > You patch applied well against CVS, I updated the thing which I didn't
> > like (the floats) and also fixed a bug which appeared when I tried to load
>
> > games with a novice. The problem seems to be that update_research was
> > called before the science_rate was properly set.
> >
> > Please check the patch. I think it is ready for inclusion.
>
> I don't like the idea of having a "novice" level (or any other level)
> that magically sets some hidden variables. The original patch had the
> right interface, in my opinion. Better fix this in the other direction
> by making the "skill"-influenced variables real variables whose
> names start with "ai.".
skill is an attribute of a single AI player, not the whole server
the patch implements a handicap given to an AI player. And all handicaps should
eventually be implemented in the server, like this one.
I feel this is the right implementation.
G.
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