[Freeciv-Dev] Re: (PR#3745) Diplomacy patch part 3
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Subject: |
[Freeciv-Dev] Re: (PR#3745) Diplomacy patch part 3 |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sat, 19 Apr 2003 15:32:00 -0700 |
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rt@xxxxxxxxxxxxxx |
On Sat, 19 Apr 2003, Gregory Berkolaiko wrote:
> > This patch backports one new function from the AI diplomacy patch,
...
> I am not sure why you need this for diplomacy patches (as opposed to AI
> diplomacy)?
I don't. I want to update the AI diplomacy patch, and I'd like this to go
in separately first. Makes the former smaller, which is always a good
thing.
> Nitpicks:
>
> I would rename struct ai_diplomacy to struct ai_dip_intel and other
> to player_intel.
>
> I would do just
> +return (pplayers_at_war(pplayer, aplayer)
> + || pplayer->diplstates[aplayer->player_no].has_reason_to_cancel
> + || ai->diplomacy.acceptable_reputation > aplayer->reputation
> + || adip->is_allied_with_enemy);
> as opposed to if.
Sure. Want me to make a new version (may take some days), or can you do
the changes & commit?
- Per
- [Freeciv-Dev] Re: (PR#3745) Diplomacy patch part 3,
Per I. Mathisen <=
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