[Freeciv-Dev] Re: (PR#3928) Convert client to use PF
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Subject: |
[Freeciv-Dev] Re: (PR#3928) Convert client to use PF |
From: |
"Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx> |
Date: |
Sat, 5 Apr 2003 07:36:50 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Fri, Apr 04, 2003 at 01:42:34PM -0800, Gregory Berkolaiko wrote:
> Raimar,
>
> Quoting Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>:
>
> > The attached patch removes large parts of client/goto.c. Remaining are
> > the waypoint, packet and drawn handling.
> >
> > Open issues are:
> > - the network interface doesn't support dangerous tiles
> > - the path execution at the server doesn't support dangerous tiles
> > - the network interface is quite weird (for example it divides the
> > path into 20-positions chunks while a chunk could holds 1500/2=750
> > positions)
> > - I had to add ../common/pqueue.o by hand. The reason for this is
> > unknown.
Link order was the reason. Fixed.
> >
> > Except because of the last point the attached patch should be applied.
>
> What, right away?
> How about making it better first? ;)
>
> 1. The patch doesn't apply. Since the chunk that fails is huge, I
> will ask you to update the patch.
Done.
> 2. It is poorly documented. I remind you of this line in the style
> guide: " do _not_ introduce a new function without some sort of
> comment." Please also comment the structures you are introducing
> and anything else that is non-trivial.
Done. I like this one:
/**********************************************************************
Remove the last part.
***********************************************************************/
static void remove_last_part(void)
:P
> > Gregory: I implemented this
>
> good. now I can criticize it :)
Yeah.
> > struct pf_path *pft_concat(struct pf_path *dest_path,
> > const struct pf_path *src_path);
> >
> > But it isn't a true concat because it removes the duplicated and
> > overlapping opsitions.
>
> 3. It removes just one duplicating position, as far as I see. Where
> is my mistake?
One position for one call of pft_concat. Multiple removed positions
for multiple calls.
> 4. What's wrong with realloc and then memcpy? With them you can do
> both cases as one and get rid of variables like i and j (why are
> they not in their scopes?).
While the memcpy form is more compact I think it is harder to
read. Changed however.
> 5. It's a bit hard to tell just looking at the diff, but it seems
> you have committed the greatest possible travesty: recalculating map
> each time the mouse is moved. If it is so, you have to repent, fast
> for three days and fix it by using pf_get_path on the old map.
You have looked correct. Fixed.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Transported to a surreal landscape, a young girl kills the first woman
she meets and then teams up with three complete strangers to kill again."
-- TV listing for the Wizard of Oz in the Marin Independent Journal
cc6.diff.gz
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