Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2003:
[Freeciv-Dev] (PR#3928) Convert client to use PF
Home

[Freeciv-Dev] (PR#3928) Convert client to use PF

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients:;
Subject: [Freeciv-Dev] (PR#3928) Convert client to use PF
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Fri, 4 Apr 2003 06:37:34 -0800
Reply-to: rt@xxxxxxxxxxxxxx


The attached patch removes large parts of client/goto.c. Remaining are
the waypoint, packet and drawn handling.

Open issues are:
 - the network interface doesn't support dangerous tiles
 - the path execution at the server doesn't support dangerous tiles
 - the network interface is quite weird (for example it divides the
 path into 20-positions chunks while a chunk could holds 1500/2=750
 positions)
 - I had to add ../common/pqueue.o by hand. The reason for this is
 unknown.

Except because of the last point the attached patch should be applied.

Gregory: I implemented this

  struct pf_path *pft_concat(struct pf_path *dest_path,
                             const struct pf_path *src_path);

But it isn't a true concat because it removes the duplicated and
overlapping opsitions.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Living on earth may be expensive, but it includes an annual free trip
  around the sun.

Attachment: cc5.diff.gz
Description: cc5.diff.gz


[Prev in Thread] Current Thread [Next in Thread]