[Freeciv-Dev] (PR#3928) Convert client to use PF
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Subject: |
[Freeciv-Dev] (PR#3928) Convert client to use PF |
From: |
"Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx> |
Date: |
Fri, 4 Apr 2003 06:37:34 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
The attached patch removes large parts of client/goto.c. Remaining are
the waypoint, packet and drawn handling.
Open issues are:
- the network interface doesn't support dangerous tiles
- the path execution at the server doesn't support dangerous tiles
- the network interface is quite weird (for example it divides the
path into 20-positions chunks while a chunk could holds 1500/2=750
positions)
- I had to add ../common/pqueue.o by hand. The reason for this is
unknown.
Except because of the last point the attached patch should be applied.
Gregory: I implemented this
struct pf_path *pft_concat(struct pf_path *dest_path,
const struct pf_path *src_path);
But it isn't a true concat because it removes the duplicated and
overlapping opsitions.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
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cc5.diff.gz
Description: cc5.diff.gz
- [Freeciv-Dev] (PR#3928) Convert client to use PF,
Raimar Falke <=
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