[Freeciv-Dev] Re: (PR#3936) introducing native coordinates
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On Fri, 4 Apr 2003, Jason Short wrote:
> This is a significant design issue, and should be closely scrutinized.
> I'd encourage everyone to at least read this patch.
>
> Native coordinates (sometimes called "compressed" coordinates in the
> past) are a concept Ross came up with to make isometric (and other
> non-standard) maps easier to deal with. They save around 50% memory
> (and on disk, in savegames) for map storage over "standard" map
> coordinates and make topology operations *much* simpler. Other
> coordinate systems may share one of these properties, but none have
> both. In the process, they invalidate the need for "regular" map positions.
>
> The patch introduces native_to_map_pos and map_to_native_pos macros into
> map.h, along with one very simple user. I've also written an
I assume this macros will change drastically when iso-rect is implemented?
Otherwise, they seem a bit pointless...
> explanation of the coordinate systems for doc/HACKING. I'd like
> feedback on this explanation, particularly from people who don't already
> know what "native coordinates" are.
Nice explanation (I didn't know you terminology before).
Suggestions:
1. You might mention that "natural" coordinate system is obtained by
sparsing the rectangular one.
2. Can you give the index notation along with "X" sketches?
I mean when you compare
X X X X
X X X to XXX
X X X XXX
XX
you wonder which X went to which X. But in
0 1 2 0
3 4 5 631
6 7 8 742
85
it is more clear (provided I got it right).
G.
- [Freeciv-Dev] Re: (PR#3936) introducing native coordinates,
Gregory Berkolaiko <=
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